/*!
 * @file KeyboardSensor.cpp
 * @author Rocco Martino
 */
/***************************************************************************
 *   Copyright (C) 2014 by Rocco Martino                                   *
 *   martinorocco@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU Lesser General Public License as        *
 *   published by the Free Software Foundation; either version 2.1 of the  *
 *   License, or (at your option) any later version.                       *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this program; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

/* ======================================================================= */
/* ....................................................................... */
#include <ooGame/KeyboardSensor>

#include <osgODE/Notify>
#include <osgODE/World>
#include <osgODE/RigidBody>
/* ....................................................................... */
/* ======================================================================= */




using namespace ooGame ;




/* ======================================================================= */
/* ....................................................................... */
KeyboardSensor::KeyboardSensor(void):
    m_key       ( 0 )
{
}
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
KeyboardSensor::KeyboardSensor(const KeyboardSensor& other, const osg::CopyOp& copyop):
    Sensor      ( other, copyop ),
    m_key       ( other.m_key )
{
}
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
KeyboardSensor::~KeyboardSensor(void)
{
}
/* ....................................................................... */
/* ======================================================================= */




/* ======================================================================= */
/* ....................................................................... */
bool
KeyboardSensor::pulse( osgODE::RigidBody* body, Game* game )
{
    PS_ASSERT1( body->getWorld() ) ;

    (void) game ;


    osgODE::Events*     events = body->getWorld()->getEvents() ;

    PS_ASSERT1( events != NULL ) ;


    if( ! events ) {
        PS_FATAL("ooGame::MouseSensor(%p): World::getEvents(%p) returns NULL", this, body->getWorld()) ;
        return false ;
    }


    return events->isKeyPressed( m_key ) ;
}
/* ....................................................................... */
/* ======================================================================= */
